Some locations become unrevisitable after the point of no return in a Tale, but reloading the player after completing the Tale may place them back at an earlier location, so areas that can be revisited upon reloading are not noted here. The player can revisit some areas in different Tales, but in some Tales they may be unrevisitable. The game is entirely linear-after being flown to a new location the previous region and nearby locations are inaccessible. Due to a glitch in some versions, Kain's Trial becomes unrevisitable if the player defeats Dark Kain using the Tornado activated by Abel's Lance. There are four unrevisitable locations: the Tower of Zot, the two portions of the Tower of Babil, and the Giant of Babil. ![]() ![]() Also, the World of Darkness, the final area, has no exit other than the game's end. There are some unrevisitable locations: the Dragon's Peak after the party jumps off it with Desch (in the 3D and Pixel Remaster versions, only Bahamut's nest becomes unrevisitable), the Nepto Temple (except the first room) after restoring the statue, Castle Hein and the Living Woods after the Elder Tree is restored, the Wrecked Ship after defeating Kraken, Lake Dohr after Leviathan is defeated and the player leaves the area, and Doga's Grotto, which disappears once Doga and Unei are defeated. Palamecia Castle is replaced by Pandaemonium after the party escapes from it. ![]() The Cyclone is destroyed by the Wild Rose Rebellion, and Altair, Gatrea, Paloom and Poft are destroyed by the Cyclone. Leviathan, the sea monster from whose bowels the party must escape becomes inaccessible. The Dreadnought, the Palamecian Empire's airship, is destroyed by the player party.
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